![]() ![]() ![]() Towards the end of the game you don't actually do very much shooting at all, and the damage a team of 5+ security bots can put out is more than enough. It's a very different build than most others, but basically it comes down to poisonous gassing biological opponents, hacking mechanical opponents, and using summoned bots and grenades to deal with whatever your wizard skills can't. You can switch round 'Packrat -> Grenadier' and 'Powerjack -> Toxicologist', and even trade either set out for 'Hunker Down -> Incoming' depending on playstle or 'angel of' challenge. Take remote hack if necessary, but not too late - bots cease in 'beyond'.Ģ. ![]() Packrat -> Grenadier -> Hacker -> Hacker2 -> Skilled -> Wizard -> Powerjack -> Toxicologist -> Wizard2 -> Skilled2 -> Whizkid -> Wizard3ġ. My favourite is Technician "Wizard" with toxicologist. so be mindful in a crowd and try to fire from cover. Every shot you take is 150% firing time with both Gunslinger 2 and Bulletstorm. Done right this build kills any enemy in two shots. You can take some defensive traits, whizkid, or reloader to shore up whatever weaknesses you are experiencing. I believe this is the strongest pistol build in the game as it just puts out absurd damage. Get two plasma pistols, or two 7.62 sidearms, or a mix. Son of a Gun -> Son of a Gun 2 -> Gunslinger -> Gunslinger 2 -> Army Surplus -> Bulletstorm -> whatever -> whatever -> Bulletstorm 2 -> whatever -> whatever -> Bulletstorm 3 A suped up chaingun, plasma rifle, or hyperblaster are your best weapons here, but the build is flexibile so you can take traits and weapons as they interest you and still have a solid build base to work with. You can take whizkid earlier if you find a lot of mods you want to use and an early chaingun you'd like to deck out. Hunker Down -> Sustained Fire -> whatever -> whatever -> Incoming! -> Entrenchment -> whizkid -> whizkid 2 -> Entrenchment 2 -> whatever -> whatever -> Entrenchment 3Ī free flowing build with good defense and a big benefit for auto-weapons by saving their ammo. Obliterate every enemy as it enters LOS, but try to make sure they are appearing at vision edge instead of next to you. The damage from Sniper mastertrait will take care of the rest. This makes it do 48 base damage per shot. put fast reload on it and then Triggerfinger with whizkid 2. Stock up on two Bulk mods to put into a plasma rifle as soon as you get one on Io 1. Congrats nothing in the game can touch you and you can do this with any weapon not just the plasma shotgun, the plasma shotgun just benefits the best from the fast firing and auto-reload when moving.Įagle eye -> Pinpoint -> Pinpoint 2 -> Dash -> Gun Hoarder -> Sniper -> Whizkid -> Whizkid 2 -> Sniper 2 -> whatever -> whatever -> Sniper 3 Any time you see an enemy, fire the shotgun at it and step backwards. combined with a shotgun amp or just the Gunrunner rank 2 bonus range, the plasma shotgun hits for 100% at max range and only takes 25% of a turn if you fire after moving. Get Target Tracking on both armor and helmet and Optimized on the plasma shotgun. Go to Asterius Breach for the guaranteed good armor and helmet and then pick up a plasma shotgun in Io 1. I use whatever is available early game while stocking up on three Accuracy mods. Here's my four best builds that I have the most success with:Įagle Eye -> Hellrunner -> Hellrunner 2 -> Dash -> Dodgemaster -> Gunrunner -> Gun Hoarder -> Whizkid -> Gunrunner 2 -> whatever -> whatever -> Gunrunner 3 ![]()
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